About This Game What is it?Melordandek is a puzzle game. Its main concept is to find a path to walk on every tiles inside a map, and to walk on them only a single time.It contains:- More than 200 levels- An increasing difficulty- An intermittent scenario throughout the game- A black futuristic universeStoryYou are with Dnasack, a maverick and a computer viruses expert from the Infernal Horde. He managed to penetrate into the capital of the White Union.He is accompanied by two warriors, a weapon expert and a magic expert which are his servants.They have a mission: one by one, they must defeat the city's computer defenses while searching for the final target: the base housing the military strategy super-processor.The super-processor's take will be a guarantee of victory for the Infernal Horde when the great assault will happen. 7aa9394dea Title: MelordandekGenre: Indie, Early AccessDeveloper:Hanged Bunny StudioPublisher:Hanged Bunny StudioRelease Date: 22 Dec, 2018 Melordandek Download Kickass Rar UnReal World version 3.50 (stable) released: It is happening again.... Guinness world record for "First open-world survival videogame": The second world record received acknowledges UnReal World as a forefather of the genre.. Version 3.32 released as beta-branch: You can opt-into UnReal World version 3.32 from properties -> betas, and select 3.32. We already went live with this version, but soon bumped into tree felling bug, fixed it and now thought it's probably better to have 3.32 first out as beta-branch. If no criticals are found, we'll go live with it in few days. ------------------------The most notable features in this update concern the changes and additions regarding companion's item ownership and net fishing. In addition there's fistful of lesser tweaks and bowl of bugfixes. Take care, and find the changelog below:UnReal World version 3.32 changelog:. 3.30 patch update 1 released: Scarcity is a basic need of a man, and updates are a basic element of development. Hence a small patch update to fix few glitches and oddities is released. Find changelog below -- and adventures ahead. 3.30 patch 1 changelog: - fixed [rare condition]: items/materials being worked on not always removed properly eg. trunk not removed when carved into log, or berry shrub not emptied despite of being picked - fixed [rare condition]: difficulty to produce colon symbol (:) on some keyboards - fixed: disappearing animal leashes - fixed: some NumLock related hassle when playing with NumLock ON * double numbers getting produced in text input fields when using numpad to type numbers with NumLock ON * number binded commands (eg. attack commands) occasionally getting triggered when moving around * jumpy target selection by keyboard if NumLock was ON - fixed: some knives mentioned belonging to (old) group of daggers when examining them in inventory In action dagger classified weapons still use the knife skill, so this was mostly a mere description hassle. - fixed [rare condition]: consuming clothes instead of food Happened when switching windows while [e]at menu was open. - fixed [OS X]: map refresh problems in target selection with FAST_TARGET_CURSOR mode on - tweaked: NIGHT BRIGHTNESS setup option maximum value increased to 60 (was 30). Merry midwinter times - Version 3.40 for everyone: Version 3.40 is now set as our default release branch. Though it's still tagged beta 3 we're proud and happy to set it live as official midwinter 2016 release for everyone. Those of you who aren't familiar with 3.40 already can take a look at beta release post about most important 3.40 additions - or view news.txt in your Steam UnReal World folder.(For those who for some reason need to play previous stable version 3.32 instead you can use prevstable332 password to unlock branch to opt-into playing version 3.32.)And yeah, Steam Winter sale is also going on. If you're celebrating a festivity where giving presents is a custom maybe you'd like to take advantage of the sale and give your friend a gift to bring them into the Far North. Merry midwinter times to all of you! Thank you for 2016 - and let's continue... Summery summary 2017 -- an announcement and teaser of many trades: Summer it is, and we've been steadily trucking towards yet another version. Once it's wrapped up it's gonna be summer holidays for me, and new features in UnReal World for you. Summer it is, despite of the current weather in Finland including little snow and sleet every now and then, chilly days and almost frosty nights. But the weather engine still isn't bugged ;)What's cooking then -- and when the soup is ready?I wouldn't want to speak of schedules but I put my hope in July. We'll have some fresh stuff out then...at the latest...I suppose. And this summer we don't release only yeat another new version of the game, but also our first Steam feature... ta-daa... Trading Cards!UnReal World Trading Cards. Chapter 5 will be a little late: Hello,It is the convention period here in France, and it has required, require and will require quite a lot of my time.Chapter 5 is almost done, I still have the voices to do. They will be done this week end so I can release the chapter 5 this week or at the beginning of the next.Sorry for the wait.. UnReal World version 3.51 released: Here comes a minor but significant new patch before I'll start settling for summer holidays. The additions in this version 3.51 mostly consist of balances, fixes and additions related to interacting with both the spirits and NPCs. Many small game hunters should be happy to know that for example the unreasonably harsh forest spirit mood changes are now toned down. Find the full changelog below.I wish you all great adventures in both real and unreal worlds -and nice and cosy summertime, if that happens to be your local season.Cheers!-------------------------------------------------------------------------------------------------------Version 3.51 (stable) changelog. 2019, here we come, slowly but steadily.: The time has come for me to start reaching back into the development chambers after the sick leave. My fractured shoulder is still far from fully healed, but computer work seems doable, so here we come development year 2019. Slowly but steadily that is, as the priority remains in exercising the injured arm a lot to increase mobility - rather than to get it stiff from the office work.Oh boy, little did I know how slowly fractured shoulders heal. Somebody made a remark that this might be my hardcore first hand research on injuries and recovery. :) Well, yes, going through this actually got me thinking of going through game's recovery rules in case of fractured joints. I've been of the arm sling for five weeks now but it will still take months before I can shoot a bow again, and raising the injured arm above the shoulder level is a feat I have been doing reliably only for a week or two. And there's no way I can do it with carrying load of more than few pounds, so any hard work that requires both arms is out of the question. It also takes time to learn to move the arm 'normally' again, as the early pain didn't allow all the proper muscles to be used with some arm trajectories. It is easy to understand how easily deformed body postures are born.But here I am, dedicated to work on the arm and the game as much as possible during the 2019.I've gone through the swamp of e-mails lately and hopefully answered to everything urgent - but if you miss a reply, please do re-send your e-mail.Getting back on the track with the forums will take a bit longer, but soon enough you can expect replies to pop up here and there.Luckily my physiotherapist has also given me permission to ski, just guaranteed that I do not fall on the injured arm in any circumstances.2019, here we come.
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